- [u]NEW FEATURES[/u]:
+ custom opacity settings for normal UI windows
+ elite NPCs now have 30% chance to drop their elite item
+ raid NPCs now have 80% chance to drop their elite item
- raid NPC is stronger than elite NPC
- raid NPCs are not part of the game yet - they'll be available in the future for the "Invasion" event
- [u]UPGRADES[/u]:
+ new background for 1-x, 2-x and 3-x systems
+ 2 new mission sets
+ 124 new items - medium sized equipment and 4 new elite item drops
+ balancing player-made stations - increased HP (up to 3 times the original value)
+ updates for player-made station shops and factory lines:
+ military st. - medium sized weapons
+ shipyard - medium sized ships
+ trade st. - elite items in the shop
+ research st. - medium sized equipment
+ mecha st. - medium sized equipment
+ electro st. - medium sized equipment
+ balancing NPCs - Rhuuthes Carrier and Rhuuthes Defender shoot a bit slowly now (weapons reload speed is now within the range for the medium sized ships)
- [u]FIXES[/u]:
+ invisible NPCs
+ fixed error message colour in sign-up and verification window
+ changed font settings for in-game windows 'Code of Conduct' and 'Terms and Conditions' for better visibility of the text
+ player docked in another player ship's hangar now cannot receive solar damage from the stars
+ fixed rewards of random huge negative amounts for Experience and Courons when the player is in a squadron
+ fixed hyper-jump not working for players docked in another player ship's hangar (they were kind of left behind)
+ fixed mechanism for wreck behaviour (which was causing the game to crash)
+ fixed player respawn when the system for respawn is the same as the system his ship was destroyed in
+ fixed player logging out when defeated and not choosing the respawn point (the player was able to log in again with HP < 0 and be still alive, able to continue playing)